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Time Machine – Wireless Printing Race Timer / Multi-Lane Timer with 6 Wireless Grip Switches
$1,599.00 $1,359.15
Made in the USA.
Five Timing Modes
- Road Race
- Swim Timer/Stopwatch
- Cross Country
- Track
- Lap Timer/Stopwatch
6 Wireless Grip Switchers Included
Description
Multiple Timing Modes:
- Provides 5 different modes of operation: Cross-Country, Lap Timing, Lap Training, Track Meet & Swim Meet
- Stores up to 255 separate events.
- Displays timing mode, event#, and heat# when time clock is reset.
Cross Country (or Road Race) Timer / Stopwatch
- Supports cross country timing and scoring for up to 99 teams.
- Provides two different methods of performing Select Timing.
- Allows 5 digit BIB# inputs including three alpha characters (WMX).
- Provides ability to merge time data from a selected chute with the BIB#s.
- Allows editing of data to insert, delete or change BIB#s.
- Provides finish places for up to 99,999 finishers.
- Can preset the time clock to any value between 0.00 and 31:59:59.00 (this
also supports “time of day” timing). - Selectable up or down count.
- Allows multiple starts (wave starting) for up to nine independent starts.
- Allows for gun start
Track Meet Timer / Stopwatch
- Supports up to 3 gripswitches per lane without the need for special cable.
- Supports 3-to-1 switch input expander unit (optionally available).
- Automatic increment of heat numbers.
- Can start timer from remote location over 300 yds away.
- Optional printout of split times along with lap times for lap timed events
or finish times with place numbers for “sprint” events. - Supports Heats – up to 99 heats per event.
- Allows for gun start
Swim Meet Timer / Stopwatch
- Multilane cable supports up to 10 timing lanes:
- Cable supports 2 grip switch inputs plus 1 touch pad input per lane or up to 3 grip switch inputs per lane.
- Provides automatic arming for touch pads.
- Automatic “lock out” of touch pad after finish has occurred (no need to specify the number of laps for the event being timed).
- Automatic increment of heat numbers.
- Indicates type of input (pad or gripswitch) on printout and computer port data.
- Timer may be started by currently available Starting Horn Systems.
- Split times along with Lap times are printed during the timed events.
- Can detect false starts – interfaces to false start transducers.
- Supports Heats – up to 99 heats per event.
Lap Timer / Stopwatch:
- Used for general purpose “lap timed” events (auto, boat, bicycle, etc).
- Stores and displays both split times and lap times.
- Provides 100 lap counter for up to 30 laps (rolls over to “0” upon overflowing).
- Supports Heats – up to 99 heats per event.
- Supports up to 3 grip switch inputs per lane.
Lap Training:
- Allows all timing inputs to be entered from the keyboard, eliminating the need to use multiple grip switches for timing several athletes during training sessions.
- Can be used to acquire a “computerized” profile of the athletes progress.
- Supports Heats – up to 99 heats per event.
Recalling Data:
- All recalled data is displayed on the LCD and printed if printer is on.
- Any data may be recalled at any time, even while an event is being timed.
- Can recall event list showing events stored in memory, number of times in the event and the timing mode of the event.
Cross Country / Road Race:
- Can recall times in time order starting at any given time or place#.
- Can recall times in lane# order starting at any given time or place#.
- Can recall select-times independently, including BIB# and place#.
- Can search for a specific time in memory.
- Can search for a specific BIB# (race#) with its associated select-time and place#.
- Can specify event# (or “all” events) and lane# (or “all” lanes) from which data is to be recalled.
Lap Timing and Lap Training:
- Provides official finish results based on multiple inputs per lane.
- Chooses middle time for 3 inputs.
- Averages times for 2 inputs.
- Provides individual heat results or overall event results (rankings based on all heats of a given event).
- Can recall actual times entered (raw data) in time order starting at any given time.
- Can recall actual times entered (raw data) in lane# order starting at any given time.
Swim Meet:
- Provides finish results based on official rules:
• USS, NCAA, NF, FINA, etc - Provides finish results from multiple inputs per lane:
• Chooses “Touch Pad” time if pad was triggered.
• Chooses middle time for 3 grip switch inputs.
• Averages times for 2 grip switch inputs. - Provides individual heat results in “finish order”.
- Provides individual heat results in “lane order”.
- Provides overall event results with rankings based on all timed lanes for all heats of a given event.
- Can recall actual times entered (raw data) in time order.
- Can recall actual times entered (raw data) in lane# order.
Track Meet
- Provides finish results based on official rules:
NCAA, NF, FINA, etc.
- Truncates 1/100 second off time and rounds up to provide 1/10 second precision (based on Manual Timing rules).
- Provides finish results from multiple inputs per lane:
Chooses middle time for 3 grip switch inputs.
- Chooses slower time for 2 grip switch inputs.
- Can detect automatic start/finish transducers to implement Fully Automatic Timing as an option in the future.
- Provides individual heat results for “Last Heat” or “All Heats”.
- Provides “Overall Event” results based on all heats of a given event.
- Provides “Event Seeding” results with rankings based on the number of qualifiers per heat:
Operator simply enters the number of qualifiers per heat along with the “extra” times required to fill vacant positions.
This feature is used to easily identify the athletes who will compete in semifinal or final heats of a given event.
It makes “forming heats” a simple process.
Additional results are provided for seeding vacant competition slots. These results are drawn from the remaining lot (unrecalled finishes) and the number required is input by the operator.
- Can recall actual times entered (raw data) in time order.
- Can recall actual times entered (raw data) in lane# order.
The Time Machine
The Time Machine is a computerized sports timer using a precision timing circuit and is capable of timing up to 10 lanes simultaneously. It utilizes a digital signal processor to manage the internal timeclock, store over 8000 times and associated bib numbers in memory and provide a multitude of useful functions to the user – making it the most versatile printing timer on the market. Time Machine provides a complete timing solution for track, cross country, road racing, swim, and a “lap timing” mode with splits and cumulative times, and lap training mode for coaches to control up to ten lanes of timing from the keyboard.
The Time Machine allows you to register up nine multiple or “wave” starts. Ability to change the event or chute/lane number lessens the need for multiple timers. If the race is so large or spread out that you have to use more than one timer, the Time Machine can synchronize itself to other Time Machines prior to or during conduct of the race. The Time Machine also has the unique ability to be remotely controlled by the “host” computer – Not only does it send data to a computer “real time” during the race, but it can also receive commands from a computer telling it to resend any particular data. Many of the setup parameters (event#, heat#, start time, etc.) can also be remotely controlled via the host computer. This capability provides you with a very user-friendly computer interface. Many of the available software timing packages utilize this remote control capability to make your job of conducting an event as easy as possible when using the Time Machine.
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